3/6/2024 0 Comments Photon bolt mobileBy default, Bolt is configured to connect to the Best Region, so when you run your Game Server, it will connect to the nearest region of where it is deployed, this can be a local machine or a cloud computer. I would like the players to log in with their Twitch account in order to identify them in the game through the Photon Bolt networking system. One really important aspect that you need to consider is the Region that your game will be using. The game is developped with Unit圓D and Photon Bolt for the networking part, with an authoritative server build running locally on my computer (but hosted on Photon cloud) and the players playing on the Android or iOS app (client only). Mobile LAN and cross platform LAN (works with Photon BOLT, as confirmed above) - So offline won't be a part that BOLT would handle. Hello, i’m curently developping a small-scale (around 10 players at the same time) Unity multiplayer game to play with my Twitch stream viewers.
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